The level of detail in the slice we've played makes it look almost like Total War: World War II. The one area where Company of Heroes 3 takes more after Company of Heroes 2, and specifically the Ardennes Assault expansion, is its dynamic campaign map. And that's reflected in everything from the diverse voice acting, to the powerful score, to the bold use of color. The Eastern Front was known for its horrifying body count and human wave tactics, but Company of Heroes 3 is trying to bring back a more triumphant and heroic mood that echoes Band of Brothers, Fury, or even Tarantino's ahistorical Inglourious Basterds. Infantry squads in good cover can hold their position better until reinforcements arrive even if they're under heavy machine gun fire and being strafed from the air – as long as those reinforcements get there quickly. You're less likely to see a tank go up in flames from one lucky hit. Infantry and vehicles will also be a bit more resilient than they were in Company of Heroes 2. There are plenty of scripted missions in the campaign that have you trying to complete objectives with a pre-made force as well. At least, in skirmish and multiplayer battles that's the case. But you will need to build specific structures to tech up and unlock better units. You won't be fiddling around with mines or supply depots like StarCraft – your resources still come from capturing and holding points across the map. In the slice I got to play, I really enjoyed the dynamism this adds and the way it rewards aggressive infantry doctrines, when previously my only option might have been to set up in my own unoccupied building and exchange ineffective fire with the enemy until one of us brought in enough heavy hardware to blow the whole front line to smithereens.īase building is also back, and it works roughly the same way it did in the first Company of Heroes. Breaching will allow your squads to kick the door down on a garrisoned building and chuck a grenade in to dislodge or destroy the defenders turtled up inside. Infantry have new tools to take on a wider array of battlefield roles, too. And while I didn't get to play with them directly, it's also been confirmed that we can gain access to Italian partisan units, representing the local paramilitary fighters who resisted the fascist regimes of Hitler and Mussolini. I was particularly excited to see the Nepalese Gurkhas, one of the most fabled units of the war, finally making their appearance. In service to this philosophy, Company of Heroes 3 will have a greater diversity of infantry units than the series ever has, representing many different tactical roles and the wide array of nationalities that participated in the Italian campaign. But the addition of new tools like dedicated bazooka squads and more limited availability of fuel create new niches for light vehicles and keep the riflemen, engineers, and machine gunners at the core of the action. Tanks, for instance, now have a separate side armor value apart from that of their front and rear, which opens up new tactical possibilities. This isn't to say vehicles aren't getting any love. Appropriate to the Italian theater in which much of it is set, you won't see matches quickly ramp up to giant tank battles that trivialize other elements of your roster. But it definitely wasn't as universally beloved as the first, and I can understand why.įirst off, Company of Heroes 3 is mostly focused on infantry warfare. Company of Heroes 2 took a lot of chances, and for my part, I really enjoyed it – especially the excellent Ardennes Assault expansion. When I first got a look at Company of Heroes 3, one of the first things Relic brought up was the decision to make the new game more like the original Company of Heroes than its sequel.
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